That my random number generation is truly random, I used a cryptographically secure pseudo-random number generator which I believe is 'random enough'.That the cheapest method of building gates is to use multipliers straight away (x2) until it gets up to 6 parts away from being completed and then it will hit the multiplier.This program spins 1 spin at a time.i.e the extra 4% might become ammo straight away). Each spin has a chance of 13% to hit a part/multiplier (although when you spin with a full nano, it may be between 13-17, I do not know how much it actually is, depends on how BP programmed it. I hope this is useful in terms of planning for a few of you. Many thanks to for helping me with my first project. Over the summer I made a little program which build hundreds of virtual gates per second, so with a large sample I am able to accurately determine the cost of any gate given the number of parts.
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